![]() ![]() Add in that you have to pay to travel around the map and do side quests with your earned gold (who thought that was a good idea?!) and the mode is rather disappointing… I thought for a change I’d play as an “evil” guy, but he was still stepping in and stopping people from assaulting an innocent merchant, or generally acting like a nice guy in the written cutscenes, so what’s the point? I assume if I ever actually get to the end of the frankly tedious mode I’d get a “bad ending” rather than a good one, but it will feel completely superficial. Overall the movesets are varied thanks to all the unique weapons, and are all easy to mess around with, and satisfying to learn and master.Īs for modes, well “Libra of Souls” sees you create an original character as he/she travels the world and meets other characters (both created and in-game) and earns gold, levels up and gains stats RPG-style, with his actions dictating whether he’s “good or evil”, though that is my major complaint about the mode… You see, you can make obviously bad or good decisions which make you “soul scale” tip one way or another, but it makes no difference. There are also “Lethal Hit”, where hitting someone at the right time will cause more damage, and some returning systems like “Armour Break”, where strong attacks can destroy items of clothing on characters, and “Guard Impact”, where you can block and push forward at the right time to get the ability to immediately counter your opponent. New to Soulcalibur VI is “Reversal Edge”, where you hit your opponent with a blow, then you charge towards each other and pretty much play a game of rock-paper-scissors, but with heavy, light and strike instead, whichever one beats the other does the damage. Then there are throws, and a big special move (“Critical Edge”) that you can do if you build up a specific meter. There are heavy and light weapon attacks, a non-weapon attack button (normally kicks) and a block button, all changing when you either push a certain direction or several directions, and chaining certain button presses cause combos. You can move forward and backwards, like a traditional fighter, but also to the left and right, the camera rotating around you and your opponent as you do. Taki, nothing looks more Soul Game-y!Īs a 3D fighter, it’s pretty simple to explain, but obviously harder to master. ![]() The entry is a reboot of the original SoulCalibur game, meaning it still takes place after Soul Edge / Blade, but to be honest, most of the plotlines are kept the same anyway, so it’s almost a remake, just with some new characters thrown in, either entirely new or ones that didn’t appear until later entries. It has a roster of nearly entirely returning characters, with two exceptions in Groh and Azwel, as well as guest character Geralt from The Witcher series. SoulCalibur VI released worldwide on October 19 th, 2018. Siegfried celebrates his hard-fought victory over “Warrior”. I always assumed if we got a new game it would be a reboot instead of SoulCalibur VI, but it turns out… we got a sort-of reboot that’s still called SoulCalibur VI…? Let’s take a look! SoulCalibur VI was looking like an unlikely prospect a few years ago, after SCV was, frankly, a rather expensive mistake that pretty much killed the franchise dead. ![]()
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